TBS Cover Editor
Overview
Getting Started
Design Layers
Visual Effects
3D Box Shot and Cover Rendering
Design Templates
Application User Interface
Wizard : Step 1
Wizard : Step 2
Wizard : Step 3
Main Menu
File menu
Edit menu
View menu
Help menu
Main Toolbar
Layer Settings : General
Layer Settings : Shadow
Layer Settings : Gradient
Gradient Editor
Layer Settings : Stroke
Layer Settings : Glow
Layer Settings : Texture
Layer Settings : Reflection
Layer Settings : Stripes
3D Preview Settings : General
3D Preview Settings : Light
3D Preview Settings : Effects
Designer Toolbar
Designer Secondary Toolbar
Layer Settings Window
Document Settings
Rendering Window
Save Image
Application Preferences
Export To Bitmaps
Print Preview
Ordering & License
Registration dialog
License agreement
System requirements
Contacts & Credits
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Save Image

Save Image
 
Save Image Window.
In order to save output image in particular graphic format, please activate a tab with the name of the desired graphic file type.
1

Output Formats

1. Output Formats
TBS Cover Editor allows to save output image in the following file formats:
.JPG - Joint Photography Experts Group file.
.BMP - Bitmap file
.PNG - Portable Network Graphics file
.GIF - Graphics Interchange Format
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2

Output Format Settings

Here you can adjust settings related to the selected output file format.
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3

Save using this format

Save output file.
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4

Cancel saving

Cancel saving.
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5

JPG

Joint Photography Experts Group file
JPG cannot contain transparency channel.
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6

BMP

.BMP - Bitmap file
You can choose 24/32 bits output file
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PNG

.PNG - Portable Network Graphics file
Ideal format in order to save transparent images.
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GIF

.GIF - Graphics Interchange Format
 
GIF Dithering methods:
 
Floyd-Steinberg - Maps colors using Floyd Steinberg Error Diffusion dihthering. The Floyd Steinberg algorithm produces excellent results in most situations and is fairly cheap, performance wise, to use.
 
Stucki - Maps colors using Stucki Error Diffusion dithering. The Stucki algorithm is slightly slower than Floyd Steinberg, but produces almost similar results. Is is commonly used for monochrome dithering.
 
Sierra - Maps colors using Sierra Error Diffusion dithering. The Sierra algorithm is slightly faster than Stucki.
 
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